I usually have too many projects running at the same time, so i'm putting them here.
The Plastic Pack
A Terraria texture pack with minimalistic graphics
Around 500 hours of work (according to steam statistics)
Currently on hold.
Undertale GB
A demake of Undertale for the GameBoy!
Main contributors: Me, Paul, Tijflalol
Currently being worked on, whenever we have time.
Learning Godot
I've started learning Godot!
I've mostly just been messing around with shaders,
trying to get palette-based lighting to work.
I do have some plans for larger projects tho,
maybe someday I'll get around to those.
This Website!
Hello, welcome to my site!
(sorry, still very WIP)
THE TERMINAL
???
Ideas for future projects:
Megastructure Exploration
A procedurally generated Megastructure with major landmarks
Ideas:
- Engine: Luanti (Minetest)?
- Quadtree-Based World Generation?
- Lore/Quests/Challenges?
Shattered Space
A dark world where things only exist as long as you can see them
Anything in pure darkness is rerolled by the world gen,
light sources are used to secure areas
Pocket Miner (GameBoy)
A top-down run-based game where you dig through caves for treasure
Randomly generated maps based on predefined chunks with different sizes
Ideas:
- Different Biomes per layer (like in Spelunky)
- Special structures
- Home base to decorate/upgrade, prepare for next run
- Storing blockstates in tileset data?
- only store differences from initial block state (2 bits per block?)